Prototype, flashlite entertainment combo.
This is the latest flashlite 2.0 project I have been working on. The basic principal is to have a full feature animated film that will load on almost any Symbian phone and come with a full compliment of additional materials. This particular example has 3 animated episodes, roughly 1:30 each for a total of 3 minutes of fully animated cartoons. This proved to be the most challenging aspect of the piece. The characters have full speaking parts, sound effects, and somewhat rich backgrounds. I wanted to create animation that was comparable to your typical online flash cartoon. I did this using a combination of Audacity, a freeware sound program, and a secondary sound processor called winLAME, a sound compressing tool that has special output selections for mobile devices. Basically, the program had setting to reduce the MP3 file sizes to roughly 30% of their original size. As a result, none of the episodes were more than 130kb, which is quite small for even flash animation.
The final project will allow the user to play games, download ringtones, graphics, get updates to the series, and perhaps even join in on a message board. All in all, there are around 12 sections, each loading and unloading each other so it doesn't crash the phone. Since I'm not a great programmer, this was a little tricky and getting all these intertwined sections to load and not load on top of one another was a challenge. Mapping out their paths in advance was the best solution. Otherwise it got confusing fairly quickly.
My spefic goal of the project was to see just how much content can be loaded onto a phone and bring an entertainment aspect to the medium that rivals that of the online equivelant. It proved to me that flashlite 2 will become every bit as effective at becoming a new marketing, entertainment, and self management tool as any laptop or desktop environment. The phone that it was tested on is a Nokia 6682, so not the most powerful phone, but the program still worked without a hitch.